How to make and play a character: Difference between revisions
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Created page with "* Mantles ** The mantle you select for your character encompasses their character type, general role in the game, and place in the supernatural or mortal world. * Stunts ** A stunt reflects specialized training, supernatural gifts, exotic equipment, access to special resources, or anything else granting a unique perk in a particular situation. * Approaches ** Flair: An action that draws attention to you, replete with style and panache. ** Focus: Time-consuming action in..." |
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** In Peril (sticky): Negate up to four shifts of damage from the attack. must take some kind of action to resolve | ** In Peril (sticky): Negate up to four shifts of damage from the attack. must take some kind of action to resolve | ||
** Doomed (lasting): negate up to 6 shift of damage from an attack. must take some kind of action to resolve and let time pass for healing | ** Doomed (lasting): negate up to 6 shift of damage from an attack. must take some kind of action to resolve and let time pass for healing | ||
<blockquote>References | |||
# "Dresden Files Accelerated". 12 February 2017. | |||
</blockquote> |
Revision as of 20:50, 13 May 2025
- Mantles
- The mantle you select for your character encompasses their character type, general role in the game, and place in the supernatural or mortal world.
- Stunts
- A stunt reflects specialized training, supernatural gifts, exotic equipment, access to special resources, or anything else granting a unique perk in a particular situation.
- Approaches
- Flair: An action that draws attention to you, replete with style and panache.
- Focus: Time-consuming action in which close attention is paid to detail so the task is properly executed on the first attempt.
- Force: A display of brute strength rather than subtlety.
- Guile: An effort focusing on misdirection, stealth, or deceit.
- Haste: A dexterous movement with alacrity.
- Intellect: Quick thinking, the solving of complex problems, or accounting for numerous variables at once.
- Aspects
- An aspect is a word, phrase, or sentence that highlights something fundamental to your character’s portrayal. Your character is at a minimum going to have three aspects
- A high concept: one phrase or sentence that communicates their distilled essence.
- Troubled: a phrase or sentence describing a source of internal or external conflict: a personal weakness, recurring enemy, or important obligation, anything that complicates their existence.
- Third aspect: anything that can further explain your character.
- An aspect is a word, phrase, or sentence that highlights something fundamental to your character’s portrayal. Your character is at a minimum going to have three aspects
- Refresh and fate points
- Your refresh determines your minimum number of fate points received at the start of each game session.
- you can spend one refresh per additional stunt you buy at creation and milestones
- Conditions
- A condition represents and initiates special rules following certain events during the game.
- Fleeting: You recover from the condition during a prolonged respite from the action, at the end of the scene, or at some other similarly trivial point.
- Sticky: Concrete action must be taken to recover the condition and role play or downtime actions is typically mandated.
- Lasting: Same as a sticky condition but time must pass (usually an entire session), or you must also fulfill a secondary objective, to completely recover.
- A condition represents and initiates special rules following certain events during the game.
- Damage System
- Stress represents your character suffering fatigue or annoyance, taking a superficial wound, or otherwise feeling the strain of their exertions. you get 6 boxes of stress.
- In Peril (sticky): Negate up to four shifts of damage from the attack. must take some kind of action to resolve
- Doomed (lasting): negate up to 6 shift of damage from an attack. must take some kind of action to resolve and let time pass for healing
References
- "Dresden Files Accelerated". 12 February 2017.