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Wyld Fae

From DFA Gate City

The Wyld Fae do not bow. Not to Titania. Not to Mab. Not to mortal law, nor the binding word. They are the ones who never chose a crown—or who wore one and shattered it in defiance. The Wyld are Faerie before Courts, before order, before bargains and borders. They are the tangled, feral heart of magic, still pulsing in the dark soil and distant stars.

They are the storm behind the thunder, the laughter in the forest that doesn’t stop when it should. They are tricksters and shapeshifters, spirits of stone and stream, of feather and fang. Many mortals call them monsters—some call them gods—but the truth is older, stranger, and far less polite.

The Wyld Fae walk the unclaimed paths of the Nevernever, in groves untouched by Courtly steps, beneath skies no Queen has ever ruled. They make deals on a whim—or unmake them for sport. Their allegiances are fleeting, their natures impossible to pin down. Some Wyld serve secret pacts or forgotten purposes. Others serve only themselves.

Yet there is wisdom in their madness. They remember truths the Courts have buried. They guard places long lost. And when the balance of Faerie falters, it is the Wyld who howl the warning first—if you can understand it.

To call the Wyld chaotic is to miss the point. They are freedom incarnate. They do not fit into mortal morality or faerie hierarchy. They are not Summer’s sweetness or Winter’s chill, but the raw wildness that preceded both. And sometimes, when the Courts forget the cost of their power, it is the Wyld that come to collect.

If you meet a Wyld Fae, tread carefully. They may bless you, curse you, or do both in the same breath. They are not bound, not safe, and never still.

But if you are lost—truly lost—they may just show you the way.

Or turn you into something else entirely.